I want to start off and say I love this. I use it to test all my silly tech options and just have fun and its been an absolute blast. So thank you so much!
I was wondering if you were working on/planning to adding the new Bocchi the Rock set into this sim? I've been deck building on encore, but I really enjoy making on the sim for tests hands/games too.
As a user who has been enjoying Weiss for about a month now, I want to express my gratitude for this fantastic simulator. It has been an incredibly helpful tool for new players like me to practice and test out new decks from the comfort of our homes.
I also have a suggestion to enhance the platform even further. I've been contemplating the possibility of introducing a 'Fast Battle Mode' within the Command Line Interface (CLI) specifically for AI versus AI battles. This mode would eliminate the graphical screen interface, resulting in a text-based display of actions. It could also offer an option to log the action data, creating log files for each battle. This feature would enable users to review the results and analyze the outcomes more effectively.
Additionally, I'm exploring the feasibility of allowing AI entities to engage in a set number of games while tracking their win statistics. I've taken the initiative to delve into the AI files to investigate the potential of adding more AIs, each with its unique priority and play style configuration. I believe these enhancements could take the platform to new heights and would greatly appreciate your thoughts on this idea.
For AI vs AI select VS Computer, choose a valid AI deck as your deck, and hold the A key on the keyboard while pressing the load button. Although all this will do is remind me how bad my AI is at managing its climaxes, choosing standby targets, and how it keeps playing a 5th character at times when it's supposed to keep an open backstage slot. The AI has the ability to log messages to the chat which helps with debugging, however there is no way to enable this in the current version as the print line is commented out, I'll see if in the next version I can make it print while in debug mode (ctrl+d). To add an AI you will need to add AIChoice lines to the card data file for the cards you want to it to use, otherwise it won't know the significance of any of the decisions it needs to make while selecting effect targets. It's also worth noting that the AI script itself does not have all the commands fully programmed, only the ones it needs to play ReZero Emilia and Mushoku Tensei. (Persona 5 and Axis Church use an old iteration of the AI and have completely different code)
One thing I will not do is make AI for a deck that has a chance to get hit by a ban list, so the entire current meta is out.
This game is made in unity so there is no command line. The AI simply automates the inputs that would normally be made by a user. I personally judge the AI's quality by how well it performs against a human player.
The AI won't know how to use cards not in the original deck. I don't plan on adding new AI any time soon. Each AI takes several days to make, and I would need to fix the issues with the current AI before making more. I recommend playing against yourself for more variety.
Apparently Godzilla has some copyright issues similar to the Disney sets. (to the point where official JP tournaments legally can't let you play those cards outside Japan)
Just a bug I found. With level 2 Mikasa Level "104th cadet corps Class" . The change effect doesnt work and never prompts to swap from the waiting room for the level 3. The Armin Changer works but for some reason this card doesnt
Can you please add puzzles and dragons, i want to learn this set but i have no way to try it out.
Also, the importing decks feature doesn't seem to work. Ive tried everything from encore deck files to manually typing in card codes and nothing. What am i doing wrong.
There's a text mistake I've found. On "A Step Towards the Future, Shishiro Botan", "When this card becomes (reversed), you may put this card into the memory" should be "When this card becomes (reversed), put this card into the memory" because it's not an optional effect (as much as I wish it was, lol.)
Also, "Internal Conflict, Yuuki" says "Auto" instead of "Act" for its second effect.
Hello! I found this app from twitter of Japanese famous player and I played many games in this app, I really liked it. So, I suggest one improvement. Almost WS player are Japanese, I'm also, many people would like to use Japanese last card pool. Now, Japanese Player did not use. Could you get the card pool from Japanese WS site? If you can this improvement, this app is more popular. Thank you!
One of the card programmers is making the sets in release order. It looks like the first Index Railgun set is the oldest set that hasn't been started yet, so it shouldn't be too long.
I'm looking at the Hololive Vol. 1 set and it looks like HOL_W91_E145 - HOL_W91_175 are missing. Some cards are duplicates, but others are not, i.e. "Date at the House." Will these be added in the future?
These cards are all duplicates (each climax came with a promo version), Date at the House is a duplicate of a trial deck card. I don't like to include alt rarity when the artwork is only slightly zoomed out due to file size. You can add your own alt artwork by putting files in the appropriate alternate artwork folder.
Disney has an very aggressive policy of taking down games using their IP without permission. Including these cards in the itch version of the game would be far too risky. If we ever make these they would have to be dlc.
Thank you for your excellent work. I am a Korean user. I want to ask you a few questions.
1. As a result of putting Korean text into this program, I confirmed that only the characters loaded first (about 40) are displayed in the game, and the letters after that are broken into square shapes. I wonder if you can fix this problem.
1.1. According to your answer to the Chinese user below, it may be that you are aware of this problem but have not solved it. I also wonder if I can help you in that case. I am a Korean amateur game developer. I might be able to help you if I can see this project directly.
2. I was wondering if these 3 sets are planned to be added: Umamusume, Idol Master Shiny Colors, Million Live. I'm currently trying to customize my card, and I'm trying to work on the set that will be added later or wait for it to be added.
Lastly, I am writing this content through a translator because my English is bad. So there may be some inappropriate or disrespectful expression, but that's absolutely not the intention.
The text display issue should be fixed in the next update. (Only tested with Japanese) I know a long time ago someone was using a program to translate the displayed text into korean without changing any of the files. It think it was called XUnityAutoTranslator or something.
Was wondering 2 things if there any time frame on when Slime set 3 will be added to the Sim? Also any news on adding more decks to the Ai for the VS computer?
I love this program and look forward to future updates
Slime 3 will be in the next update, it still needs to be tested.
I don't plan to make more AI for awhile, I always have more fun playing against myself by opening two windows and using Lan Multiplayer. I need to fix the problems with the current AI before adding new ones.
I have some problem about new cards of JOJO series. The card JJ/SE41-35, the second Auto effect "[Discard 1 card] If this card is in your waiting room, when your "The Only Way, Jotaro" is placed on stage from your hands, you may pay the cost. If you do, put this in any position of your stage. "
Is there a time point to use such character effects in waiting room when specific character is placed on stage from hands. Maybe like "Auto: OnSpecificCharacterPlay NAME"
Also there are some effects like "when your character is placed by marker, choose one character to add power" or "choose one opponent character and move all its markers into waiting room ". I have no idea of such effects Target Location.
The Illegal deck error means it breaks a deck building rule. (more than 8 climaxes, more than 4 cards with the same name, having more or less than 50 cards) If the formatting was incorrect the error would be "Error loading deck: Card not Found" Note it is only intended to read files created by this program, you are not meant to modify these files manually. The card ids used internally will not always match the card id written on the card or used on other websites.
Hello, thank you for creating this simulator. I have a small suggestion that I hope you can consider. In the deck editor, it would be great if the series names could include the work ID. For example: Quintuplets (5HY). Thank you.
If you want to fix "A Step Towards the Future, Mori Calliope" so you can play it before the next update go to StreamingAssets/Cards/Hololive/W104/CardData.txt and change line 50 from "MillUpTo 4" to "MillUpTo Deck 4".
You need to have a program called Steam installed on your computer and be logged in to it before you launch the program. Steam a free program made by Valve Corporation. The game uses this software to communicate with other users.
I didn't know we could edit cards until I saw the comments. I was able to just tweak em myself within reason and that CommonEffects(copy) document was helpful. I can play my deck ideas at full power!
Hi,i'm using this software to write some JP series, but i have a problem. I‘m writing this effect"Cont: MEMORY EXPERIENCE If you have this card in level graveyard and you have "steamboat Willie" Mickey Mouse in your memory graveyard, level this card + 100",but it cant influence card in LEVEL.
There is currently no way to do that, so I'll need to add that feature. Note that even when it does work, the number that appears to show the level is increased won't be visible on the card since it's not in hand or in an active zone. As far as I know, this is the only card that does anything at all in level.
Edit:
Actually try this, I'm curious to see if it works (you'll need another effect to check its level to tell if it's working)
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I am coming to report bugs ,bugs ,and bugs
I want to start off and say I love this. I use it to test all my silly tech options and just have fun and its been an absolute blast. So thank you so much!
I was wondering if you were working on/planning to adding the new Bocchi the Rock set into this sim? I've been deck building on encore, but I really enjoy making on the sim for tests hands/games too.
As a user who has been enjoying Weiss for about a month now, I want to express my gratitude for this fantastic simulator. It has been an incredibly helpful tool for new players like me to practice and test out new decks from the comfort of our homes.
I also have a suggestion to enhance the platform even further. I've been contemplating the possibility of introducing a 'Fast Battle Mode' within the Command Line Interface (CLI) specifically for AI versus AI battles. This mode would eliminate the graphical screen interface, resulting in a text-based display of actions. It could also offer an option to log the action data, creating log files for each battle. This feature would enable users to review the results and analyze the outcomes more effectively.
Additionally, I'm exploring the feasibility of allowing AI entities to engage in a set number of games while tracking their win statistics. I've taken the initiative to delve into the AI files to investigate the potential of adding more AIs, each with its unique priority and play style configuration. I believe these enhancements could take the platform to new heights and would greatly appreciate your thoughts on this idea.
For AI vs AI select VS Computer, choose a valid AI deck as your deck, and hold the A key on the keyboard while pressing the load button. Although all this will do is remind me how bad my AI is at managing its climaxes, choosing standby targets, and how it keeps playing a 5th character at times when it's supposed to keep an open backstage slot. The AI has the ability to log messages to the chat which helps with debugging, however there is no way to enable this in the current version as the print line is commented out, I'll see if in the next version I can make it print while in debug mode (ctrl+d).
To add an AI you will need to add AIChoice lines to the card data file for the cards you want to it to use, otherwise it won't know the significance of any of the decisions it needs to make while selecting effect targets. It's also worth noting that the AI script itself does not have all the commands fully programmed, only the ones it needs to play ReZero Emilia and Mushoku Tensei. (Persona 5 and Axis Church use an old iteration of the AI and have completely different code)
One thing I will not do is make AI for a deck that has a chance to get hit by a ban list, so the entire current meta is out.
This game is made in unity so there is no command line. The AI simply automates the inputs that would normally be made by a user. I personally judge the AI's quality by how well it performs against a human player.
Idolmaster is not fully updated with the million live IAS cardlist, both S61 and S93..
This is true. But we have to program each card individually.
Can you add more slots for VS A.I. please?
They only have 4 decks I can play against?
Having to edit the 4 decks over and over again to play against something different is getting tiresome.
The AI won't know how to use cards not in the original deck. I don't plan on adding new AI any time soon. Each AI takes several days to make, and I would need to fix the issues with the current AI before making more. I recommend playing against yourself for more variety.
Thank you for the latest update! Hope the Magia Record anime set is also on the way 🙏
need a Love Live Nijigasaki school idol club and Godzilla set pls
Apparently Godzilla has some copyright issues similar to the Disney sets. (to the point where official JP tournaments legally can't let you play those cards outside Japan)
Auzr lane AZL/S102-042 Name Kashino
DaCapo DC4/WE40-21 Name Sweet Reward, Sorane
These two card can not choose right earlyplay target.
Thanks for adding in the self duel mode! It is super useful <3
Big thanks for keep updating the app. Any plans to add Zombieland Saga in the future?
Next update
Have there been any updates since 4.8.1?
Excellent work! Just curious whether there's a plan for million live?
Just a bug I found. With level 2 Mikasa Level "104th cadet corps Class" . The change effect doesnt work and never prompts to swap from the waiting room for the level 3. The Armin Changer works but for some reason this card doesnt
Please report bugs in the link in the google forum link in the description instead of the comments.
Yea ! sorry about that didnt realize. I went ahead and just subbed it in the reports ! Keep up the good work !
Can you please add puzzles and dragons, i want to learn this set but i have no way to try it out.
Also, the importing decks feature doesn't seem to work. Ive tried everything from encore deck files to manually typing in card codes and nothing. What am i doing wrong.
Import is only meant to be used on files exported from this program, you are not meant to modify these files manually.
ok got it! What about P&D
I think someone's working on it. If so it probably wouldn't be next update but the one after.
There's a text mistake I've found. On "A Step Towards the Future, Shishiro Botan", "When this card becomes (reversed), you may put this card into the memory" should be "When this card becomes (reversed), put this card into the memory" because it's not an optional effect (as much as I wish it was, lol.)
Also, "Internal Conflict, Yuuki" says "Auto" instead of "Act" for its second effect.
Please report bugs in the google forum link in the description.
Will do!
Any plans to add this to Mac soon?
Believe me, I tried. But I can't get it to run.
So I'm having a problem where it doesn't realize I have steam open already. I am using Ubuntu.
Steam has to be open and fully loaded before this program is even opened. If that's not the issue, then I have no idea. (Idk what Ubuntu is)
Hello! I found this app from twitter of Japanese famous player and I played many games in this app, I really liked it. So, I suggest one improvement. Almost WS player are Japanese, I'm also, many people would like to use Japanese last card pool. Now, Japanese Player did not use. Could you get the card pool from Japanese WS site? If you can this improvement, this app is more popular. Thank you!
Hello! Big fan of this app. Sent it to all my weiss friends!
Just wondering if we have a timeline for the next update? My buds a big slime fan
one my friend want to ask you went is the railgun set release , just curious
he said he can wait
One of the card programmers is making the sets in release order. It looks like the first Index Railgun set is the oldest set that hasn't been started yet, so it shouldn't be too long.
I'm looking at the Hololive Vol. 1 set and it looks like HOL_W91_E145 - HOL_W91_175 are missing. Some cards are duplicates, but others are not, i.e. "Date at the House." Will these be added in the future?
These cards are all duplicates (each climax came with a promo version), Date at the House is a duplicate of a trial deck card. I don't like to include alt rarity when the artwork is only slightly zoomed out due to file size. You can add your own alt artwork by putting files in the appropriate alternate artwork folder.
Hello, I am one user who makes your game possible. Do you have plans to add Disney, Marvel, and Pixar as well?
Disney has an very aggressive policy of taking down games using their IP without permission. Including these cards in the itch version of the game would be far too risky. If we ever make these they would have to be dlc.
it would be nice if the AI updated with some JP Meta decks later...
I can only make AI for decks I personally know how to play, and I need to fix the problems with the current AI before moving on to new ones.
Thank you for your excellent work. I am a Korean user. I want to ask you a few questions.
1. As a result of putting Korean text into this program, I confirmed that only the characters loaded first (about 40) are displayed in the game, and the letters after that are broken into square shapes. I wonder if you can fix this problem.
1.1. According to your answer to the Chinese user below, it may be that you are aware of this problem but have not solved it. I also wonder if I can help you in that case. I am a Korean amateur game developer. I might be able to help you if I can see this project directly.
2. I was wondering if these 3 sets are planned to be added: Umamusume, Idol Master Shiny Colors, Million Live. I'm currently trying to customize my card, and I'm trying to work on the set that will be added later or wait for it to be added.
Lastly, I am writing this content through a translator because my English is bad. So there may be some inappropriate or disrespectful expression, but that's absolutely not the intention.
The text display issue should be fixed in the next update. (Only tested with Japanese)
I know a long time ago someone was using a program to translate the displayed text into korean without changing any of the files. It think it was called XUnityAutoTranslator or something.
Umamusume is in testing, so next update. Shiny colors is in development. I don't know what the progress on million live is right now.
Thank you for your detailed reply. I look forward to the next update.
Was wondering 2 things if there any time frame on when Slime set 3 will be added to the Sim? Also any news on adding more decks to the Ai for the VS computer?
I love this program and look forward to future updates
Slime 3 will be in the next update, it still needs to be tested.
I don't plan to make more AI for awhile, I always have more fun playing against myself by opening two windows and using Lan Multiplayer. I need to fix the problems with the current AI before adding new ones.
I have some problem about new cards of JOJO series. The card JJ/SE41-35, the second Auto effect "[Discard 1 card] If this card is in your waiting room, when your "The Only Way, Jotaro" is placed on stage from your hands, you may pay the cost. If you do, put this in any position of your stage. "
Is there a time point to use such character effects in waiting room when specific character is placed on stage from hands. Maybe like "Auto: OnSpecificCharacterPlay NAME"
Also there are some effects like "when your character is placed by marker, choose one character to add power" or "choose one opponent character and move all its markers into waiting room ". I have no idea of such effects Target Location.
We will program these cards when they are released.
Please report bugs in the google forum link in the description.
Why does the deck editor say my deck is illegal whenever I try to import a txt that's in the same format as the other decks?
The Illegal deck error means it breaks a deck building rule. (more than 8 climaxes, more than 4 cards with the same name, having more or less than 50 cards) If the formatting was incorrect the error would be "Error loading deck: Card not Found"
Note it is only intended to read files created by this program, you are not meant to modify these files manually. The card ids used internally will not always match the card id written on the card or used on other websites.
Very nice app to test. Hopefully, more AIs can be battled with especially the current meta sets for us to practice. Thanks and more power!
Memory Snow is a W. Thank you. Would love to see Zombieland Saga
Hello, thank you for creating this simulator. I have a small suggestion that I hope you can consider. In the deck editor, it would be great if the series names could include the work ID. For example: Quintuplets (5HY). Thank you.
is the disney set in this?
No, Disney has a history of taking down any game that uses their IP without permission.
Please make it so that the clock is not obscured by the hand,
I would also appreciate larger boxes when selecting front/side/direct.
If you want to fix "A Step Towards the Future, Mori Calliope" so you can play it before the next update go to StreamingAssets/Cards/Hololive/W104/CardData.txt and change line 50 from "MillUpTo 4" to "MillUpTo Deck 4".
May i ask when is the release of FGO : Babylonia in this simulator im very interested in this cards , tqvm
I believe we only have 3 english sets left including that, so it should be added in next update.
ok tqvm
forgive me if im rude, but how you play with online player again? show up needed some steam?? thanks
You need to have a program called Steam installed on your computer and be logged in to it before you launch the program. Steam a free program made by Valve Corporation. The game uses this software to communicate with other users.
I didn't know we could edit cards until I saw the comments. I was able to just tweak em myself within reason and that CommonEffects(copy) document was helpful. I can play my deck ideas at full power!
oh,my love !
Hi,i'm using this software to write some JP series, but i have a problem. I‘m writing this effect"Cont: MEMORY EXPERIENCE If you have this card in level graveyard and you have "steamboat Willie" Mickey Mouse in your memory graveyard, level this card + 100",but it cant influence card in LEVEL.
Can you help me?
this card id is Dds/S104-100
There is currently no way to do that, so I'll need to add that feature. Note that even when it does work, the number that appears to show the level is increased won't be visible on the card since it's not in hand or in an active zone. As far as I know, this is the only card that does anything at all in level.
Edit:
Actually try this, I'm curious to see if it works (you'll need another effect to check its level to tell if it's working)
Cont: GiveSelfEverywhere
{
If InLocation Level
{
GainLevel 100
}
}
Thank you,but it's unsuccessful.T.T