Weiss Schwarz Simulator v0.6.2.0

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appreciate you guys’ hard work!

May I ask a question: What does "PromoJPNames_S" or "PromoJPNames_W" do ?

Nothing right now.  It's related to standard format card names.  

!!!!! A light on my WS road !

Hope can add the terra formars

Are you going to add the latest premium booster of quintuplets?

Man I see some players using new cards like HOLO swimsuits. How can they access that?

Card "ALL/S76-081" shows the following error when activating its second effect: "Parameter Deck is neither an integer nor a ComparableValue. On line 3"

Second effect in question being:

【A】[(1) Place the top card of your Deck into Clock] When this card is placed on Stage from Hand, you may pay the cost. If you did, search your Deck for up to 1 Character with same or lower than your Level with Cost 0 or lower, place it into any slot on Stage, shuffle your Deck afterwards.

Keep up the fantastic work!

are you going to add different language to the game?

I've only played janpanese ver。 It is hard to read www

sorry , yuuki the cx text is wrong for the 11or more, thank you!

11or more is deal 2 damage to your opponent , 2 damage to your opponent and 4 damage to your opponent 

Please report bugs in the bug report forum instead.  (I've already fixed this particular one for the next version)

where do we store the deck that we created?

The game uses only one "save file" for all the data.  The decks are not stored in separate files.  If you want to share or copy decks, in the deck editor's load menu, you can press "copy deck text" to output text to the clipboard which can be sent to another user and pasted using the "paste deck text" button to load the deck.

In the game, there are instances where blank cards are displayed or unreleased cards are used. How can this be addressed or prevented

Are you using the Linux version?

I am not using the Linux version

Is the problem people using unreleased cards in multiplayer, if so, you need to make sure to only join lobbies with the same version number as you.

When playing in the same lobby with the same version, this issue occurs. For example, using cards like the recently released 5HY can result in the display of blank cards. However, the behavior of the cards accurately executes the effects of the new card. If this is due to my lack of understanding, I apologize. Is there always a way to add the latest cards?

These are beta testers, they're supposed to know not to use those cards online.

Thank you so much for this awesome simulator

超時空要塞三角洲->飛行女神 經常無法正常

你场上是不是有死神 梅萨

I'm having an issue when I try to play a game where the field doesn't load and won't let me quit or reset, has anyone else had this issue? I've logged a bug report for it too.

I am still having this issue in the latest version.

I love WS forever ヽ(*´з`*)ノ

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Hi, I have been loving using the simulator to test out decks before getting physical copies of them. I notice during a couple AI games that the card, "Visitor, Kurumi" the +500 power is not being applied to any cards on the center stage and back stage cards when a "Choice" climax is being triggered. I only get the actual "Choice" trigger effect activated.

Please put bug reports in the google forum link so the programmer of the set will see them.  Be sure to include the card id number that's in the bottom left of the card image.

Hi,I had written some cards in PJDV by myself and feel difficult to write them by Notepad. Are there any card editors or tools ? 

Are you able to add Dog Days & Hina Logic sometime this year please?

While those two are probably going to be some of the last sets, at the current rate all sets should be done well before the end of the year.

Hi!
I am enjoying this wonderful application.

I have a question.
I've been adding different illustrations to cards in AlternateArtwork, and I've realized that the format of the card ID is not uniform.
For example, in Fate / Stay night (S03), there exists 007t.jpg and fs_s03_002r.jpg.
Is there any rule for this difference in format?
If there is no rule, I would be happy if the format could be unified.

Thanks!

Deleted 1 year ago

Here are the rules for alt art naming:

Option 1: The name is the same as the card ID with one or two letters at the end and the / and - replaced with _.  Any E in the name before the number (signifying English edition) is ignored.

Option 2: The name is the same as the numerical part of the card id, preceded by T for trial deck or P for promo, with 1 or 2 letters at the end.

There can only be 1 or 2 letters at the end, not 3, so OFR and SSP rarities need to be renamed.

Only the last letter is actually used when there are 2, so you can't have one named 001aa and another named 001ba.

Images must be png or jpg

Hello!

I'm Japanese and I'm not good at English, so I use a translator.

I'm waiting for "Ayakashi Triangle" to be added.

Thank you.

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Hi ! it's very good. Do you have this project in github? maybe I fork this and make help in some stuffs. Thanks !

Hello sir,

One of my friend found there's a bug in Metamorregnant,Neneka in princess connect set.
When he pick the first act , after he choose the card,the card'll keep jumping at the waiting room and he can't do anything for it

Please report bugs in the google forum link so the programmer of the set will see it.

am currently working on holostars, the upcoming wsb set, with more daily cards on the way and debug work ongoing. 

(-1)

V1.0 Finished. 

There's a bug for Pawning Her Bass, Ryo Yamada, and Black Little Goats, where the cost for the card doesn't become 0 from cards A Return Gift from Shub-Niggurath, Ainz, or in the case of Pawning Her Bass, Ryo Yamada, the card didn't allow me to summon her for 0 cost by pitching "Bocchi-chan", Hitori Goto.

Azur Lane data broken
If you use 0.5.0data can't play online with 0.5.1 data

yes , me too

Both players should have the same version to play online with eachother.  If you're referring to saved decks, the internal card ids sometimes need to be changed which means it won't recognize the old data.  In which case you just need to make the deck again.

Hi Sir,

thank you for added heaven burn red ,

This card have not any effect  ? It have brainstorm , so please add the effect .
thank you

(+1)

Can is there a way to slow the speed of the AI opponent so I can see what they are doing?
I'm still learning how to pay against others so an AI that I could follow along with would be great
Otherwise so far I am loving this!

Ive tried downloading this update on my phone but i keep getting  an error message saying that it doesnt work with my android

The android version is on a separate itch page.  As for how to get the android version onto the phone, the only thing that actually worked for me was to take the sd card out of my phone, put into my computer, and copy the apk file directly onto the sd card.

Update on this.  It will error without a proper explanation if there isn't enough space on the phone to install.

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Hi Sir,
thank you for added heaven burn red ,
but I discovered something interesting.
For example , the Ally , Yuina shirakawa cx combo is look at up to 4 cards form the top of deck and search for up 1 character , if you do , the Ally , Yuina shirakawa will out game . But in the game , your search the 1 character card will out game , not Ally , Yuina shirakawa out game.

and please add this card

There are lots of bug in Arifureta set, some cards not registered having soul trigger , wrong name on cx / some cards, and some mechanics are wrong programmed. Too many bugs on the set

This always happens when everyone begs for a set then nobody actually bothers to test it in the pre-release.

Hi, could you add Love Live SIF 10th Anniversary and Love Live SIF 2 to the game? Really want to try the cards with my buddy since it is coming to English. Thanks.

I was wondering if azur lane will be added in to the sim or is there a way for me to download the set on to the game?

azur lane is already in this version tho?

maybe I'm just not seeing it cause I have the latest update

found the issue, it's giving me a message that says app isn't compatible with the latest version of android

(+1)

Waiting For the new Version

(+1)

I keep geting wreck by the A.I. can somebody recommend me a good deck to use. I cant seem to play my high level cards before i die. Is 22 level 3 too much my deck revolves revealing a level 1 or higher. Can I play less then 8 CX cards it keeps being buried in the area on the left hand side. Thanks any help is appreciated 🙏.  

Why don't you try the deck in the simulator?

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22 level 3s are too much because it probably means you will won't have much to play mid game (level 1 and 2) and build any stock to play those 3s. Deck builds can vary for different strategies but typically for any deck, even those that revolve around revealing level 1s or higher, will run 17-20 level 0s, 8-12 level 1s and level 2s and 3s are dependent on your late-game plan (most of the time your cxcombo cards).

You can definitely play with less than 8 cxs but I assume you would lose more games without 8 cxs in your deck for alot of reasons, obvious ones are less cx combos and less damage getting cancelled which means you lose faster. What you can do to help get cx cards out of your left hand side(stock) is to pay them out with card abilities that cost you left hand side cards to play before they get too deep into the pile. 

Thanks to different cxs, they're many good decks with different strategies you can try out, the one I've been playing alot in sim and locals is 12 standby Tokyo Revengers. Tonnes of fun and really good to play thanks to fast board set-ups and great finisher. 

https://www.encoredecks.com/deck/sD3AyB8pp

Thanks for reading my TED talk, have fun

I've tried downloading the zip, but it says the file is forbidden. Is there a way to fix that?

This is the first time I've heard of this problem, but I would try downloading it on another device, then transferring it over manually through a flash drive or other means.

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Hello, I encountered an issue today while playing against VS computer. The NPC completed the clock draw and ended the game even though it was at level 3, 6 clock.

I understand that this might be technically allowed by the rules, but it is not a move a regular player would make. Is it possible to adjust the behavior of the NPC so that it does not perform this action

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